To provide AR information for the artworks, CompanionMR needs to have access to the CompanionAPI web service when the application is started for the first time. Before building the project the host IP has to be altered accordingly to your network settings. It can be changed as a parameter of the “HoloLensCamera” GameObject:
2017.1.2p1
. Make sure to switch to UWP as the target platform and to activate the Unity C# Projects
option.CompanionMR.sln
in Visual Studio.