Build CompanionMR

Dependencies

Building CompanionMR

To provide AR information for the artworks, CompanionMR needs to have access to the CompanionAPI web service when the application is started for the first time. Before building the project the host IP has to be altered accordingly to your network settings. It can be changed as a parameter of the “HoloLensCamera” GameObject:

Web Service URL

  1. Simply use Unity to build CompanionMR. The currently used version is 2017.1.2p1. Make sure to switch to UWP as the target platform and to activate the Unity C# Projects option.
  2. Open the generated project file CompanionMR.sln in Visual Studio.
  3. Please refer to the official documentation by Microsoft to learn how to deploy the app on your HoloLens device.